M:tG card similarity search
4R · Creature — Lizard
Whenever Grotag Thrasher attacks, target creature can't block this turn. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Graceful Cat | 2W | Creature — Cat | Whenever Graceful Cat attacks, it gets +1/+1 until end of turn. 2/2 |
Stinkdrinker Bandit | 3B | Creature — Goblin Rogue | Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn. 2/1 |
Giant Badger | 1GG | Creature — Badger | Whenever Giant Badger blocks, it gets +2/+2 until end of turn. 2/2 |
Copperhorn Scout | G | Creature — Elf Scout | Whenever Copperhorn Scout attacks, untap each other creature you control. 1/1 |
Springjack Knight | 2W | Creature — Kithkin Knight | Whenever Springjack Knight attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) 2/1 |
Raging River | RR | Enchantment | Whenever one or more creatures you control attack, each defending player divides all creatures without flying they control into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label. |
Spire Tracer | G | Creature — Elf Scout | Spire Tracer can't be blocked except by creatures with flying or reach. 1/1 |
Hostile Realm | 2R | Enchantment — Aura | Enchant land Enchanted land has "{T}: Target creature can't block this turn." |
Thing from the Deep | 6UUU | Creature — Leviathan | Whenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island. 9/9 |
Lim-Dûl's Paladin | 2BR | Creature — Human Knight | Trample At the beginning of your upkeep, you may discard a card. If you don't, sacrifice Lim-Dûl's Paladin and draw a card. Whenever Lim-Dûl's Paladin becomes blocked, it gets +6/+3 until end of turn. Whenever Lim-Dûl's Paladin attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 4 life. 0/3 |