M:tG card similarity search
4B · Creature — Zombie
Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated. Discard a card: Grotesque Hybrid gains flying and protection from green and from white until end of turn. 3/3
Name | Mana | Type | Text |
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Sibsig Icebreakers | 2B | Creature — Zombie | When Sibsig Icebreakers enters the battlefield, each player discards a card. 2/3 |
Storm Sculptor | 3U | Creature — Merfolk Wizard | Storm Sculptor can't be blocked. When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand. 3/2 |
Dance of Flame | Enchantment | Whenever a Reveler attacks, Dance of Flame deals 1 damage to each player. | |
Illusory Ambusher | 4U | Creature — Cat Illusion | Flash (You may cast this spell any time you could cast an instant.) Whenever Illusory Ambusher is dealt damage, draw that many cards. 4/1 |
The Ancient One | UB | Legendary Creature — Spirit God | Descend 8 — The Ancient One can't attack or block unless there are eight or more permanent cards in your graveyard. {2}{U}{B}: Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value. 8/8 |
Touch of the Horned God | Sorcery | Whenever a Minotaur attacks this turn, it gains deathtouch until end of turn. | |
Miasmic Mummy | 1B | Creature — Zombie Jackal | When Miasmic Mummy enters the battlefield, each player discards a card. 2/2 |
Decaying Time Loop | 3R | Instant | Discard all the cards in your hand, then draw that many cards. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) |
Brightling | 1WW | Creature — Shapeshifter | {W}: Brightling gains vigilance until end of turn. {W}: Brightling gains lifelink until end of turn. {W}: Return Brightling to its owner's hand. {1}: Brightling gets +1/-1 or -1/+1 until end of turn. 3/3 |
Ghost Tactician | 4W | Creature — Spirit Spellshaper | {W}, {T}, Discard a card: Creatures you control get +1/+0 until end of turn. 2/5 |