M:tG card similarity search
3GG · Legendary Creature — Wurm
Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring." When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled. 10/8
Name | Mana | Type | Text |
---|---|---|---|
Howling Mine | 2 | Artifact | At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. |
Al-abara's Carpet | 5 | Artifact | {5}, {T}: Prevent all damage that would be dealt to you this turn by attacking creatures without flying. |
Font of Mythos | 4 | Artifact | At the beginning of each player's draw step, that player draws two additional cards. |
Shadow Sliver | 2U | Creature — Sliver | All Sliver creatures have shadow. (They can block or be blocked by only creatures with shadow.) 1/1 |
Shuriken | 1 | Artifact — Equipment | Equipped creature has "{T}, Unattach Shuriken: Shuriken deals 2 damage to target creature. That creature's controller gains control of Shuriken unless it was unattached from a Ninja." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Borrowing 100,000 Arrows | 2U | Sorcery | Draw a card for each tapped creature target opponent controls. |
Theft of Dreams | 2U | Sorcery | Draw a card for each tapped creature target opponent controls. |
Portal Manipulator | 2W/UW/U | Creature — Human Wizard | Flash When Portal Manipulator enters the battlefield during the declare attackers step, choose target player and any number of target attacking creatures their opponents control. Those creatures are now attacking that player. 3/2 |
Siege Behemoth | 5GG | Creature — Beast | Hexproof As long as Siege Behemoth is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked. 7/4 |
Assault Formation | 1G | Enchantment | Each creature you control assigns combat damage equal to its toughness rather than its power. {G}: Target creature with defender can attack this turn as though it didn't have defender. {2}{G}: Creatures you control get +0/+1 until end of turn. |