M:tG card similarity search
RG · Sorcery
Ground Assault deals damage to target creature equal to the number of lands you control.
Name | Mana | Type | Text |
---|---|---|---|
Torture Chamber | 3 | Artifact | At the beginning of your upkeep, put a pain counter on Torture Chamber. At the beginning of your end step, Torture Chamber deals damage to you equal to the number of pain counters on it. {1}, {T}, Remove all pain counters from Torture Chamber: It deals damage to target creature equal to the number of pain counters removed this way. |
Sumala Rumblers | 2G/WG/W | Creature — Wurm | Sumala Rumblers's power is equal to the number of creatures you control. Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) */4 |
Abyssal Hunter | 3B | Creature — Human Assassin | {B}, {T}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature. 1/1 |
Doubtless One | 3W | Creature — Cleric Avatar | Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield. Whenever Doubtless One deals damage, you gain that much life. */* |
Cerebral Vortex | 1UR | Instant | Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards they've drawn this turn. |
Beanstalk Giant | 6G | Creature — Giant | Beanstalk Giant's power and toughness are each equal to the number of lands you control. */* |
Munitions Expert | BR | Creature — Goblin | Flash When Munitions Expert enters the battlefield, you may have it deal damage to target creature or planeswalker equal to the number of Goblins you control. 1/1 |
Coiling Woodworm | 2G | Creature — Insect Worm | Coiling Woodworm's power is equal to the number of Forests on the battlefield. */1 |
Rubblehulk | 4RG | Creature — Elemental | Rubblehulk's power and toughness are each equal to the number of lands you control. Bloodrush — {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control. */* |
Thud-for-Duds | Artifact — Contraption | Whenever you crank Thud-for-Duds, roll two six-sided dice. Thud-for-Duds deals damage to target creature equal to the difference between those results. |