Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ground Rift

R · Sorcery

Target creature without flying can't block this turn. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Similar cards

Color identity:
NameManaTypeText
Howlgeist 5GCreature — Spirit Wolf Creatures with power less than Howlgeist's power can't block it. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 4/2
Nettling Nuisance 2BCreature — Faerie Rogue Flying Whenever one or more Faeries you control deal combat damage to a player, that player creates a 4/2 red Pirate creature token with "This creature can't block." The token is goaded for the rest of the game. (It attacks each combat if able and attacks a player other than you if able.) 3/1
Nimble Brigand 2UCreature — Human Rogue Nimble Brigand can't be blocked if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Whenever Nimble Brigand deals combat damage to a player, draw a card. 1/3
Glyph of Delusion UInstant Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature."
Baneblade Scoundrel 3BCreature — Human Rogue Werewolf Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 4/3
Flameskull 1RRCreature — Skeleton Flying Flameskull can't block. Rejuvenation — When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can't play the other card, and vice versa.) 3/1
Shinen of Flight's Wings 4UCreature — Spirit Flying Channel — {U}, Discard Shinen of Flight's Wings: Target creature gains flying until end of turn. 3/3
Mythos of Vadrok 2RRSorcery Mythos of Vadrok deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers. If {W}{U} was spent to cast this spell, until your next turn, those permanents can't attack or block and their activated abilities can't be activated.
Hagra Crocodile 3BCreature — Crocodile Hagra Crocodile can't block. Landfall — Whenever a land enters the battlefield under your control, Hagra Crocodile gets +2/+2 until end of turn. 3/1
Alora, Cheerful Scout 3GULegendary Creature — Halfling Rogue Scout Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, it perpetually gets +1/+1. 4/4
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