M:tG card similarity search
R · Sorcery
Target creature without flying can't block this turn. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Name | Mana | Type | Text |
---|---|---|---|
Ember Gale | 3R | Sorcery | Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls. |
Living Tempest | 4U | Creature — Elemental | Flash Flying 3/3 |
Clan Guildmage | RG | Creature — Human Shaman | {1}{R}, {T}: Target creature can't block this turn. {2}{G}, {T}: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. 2/2 |
Bog Hoodlums | 5B | Creature — Goblin Warrior | Bog Hoodlums can't block. When Bog Hoodlums enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) 4/1 |
Vengeful Vampire | 4BB | Creature — Vampire | Flying Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 3/2 |
Fleet-Footed Monk | 1W | Creature — Human Monk | Fleet-Footed Monk can't be blocked by creatures with power 2 or greater. 1/1 |
Goblin Javelineer | R | Creature — Goblin Warrior | Haste Whenever Goblin Javelineer becomes blocked, it deals 1 damage to target creature blocking it. 1/1 |
Senator Peacock | 3UU | Legendary Creature — Human Advisor | Artifacts you control are Clues in addition to their other types and have "{2}, Sacrifice this artifact: Draw a card." Whenever you sacrifice a Clue, target creature can't be blocked this turn. 3/4 |
Zurgo Bellstriker | R | Legendary Creature — Orc Warrior | Zurgo Bellstriker can't block creatures with power 2 or greater. Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 2/2 |
Gruul Charm | RG | Instant | Choose one — • Creatures without flying can't block this turn. • Gain control of all permanents you own. • Gruul Charm deals 3 damage to each creature with flying. |