Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Groundbreaker

GGG · Creature — Elemental

Trample, haste At the beginning of the end step, sacrifice Groundbreaker. 6/1

Similar cards

Color identity:
NameManaTypeText
Next of Kin 2GEnchantment — Aura Enchant creature When enchanted creature dies, you may put a creature card you own with lesser mana value from your hand or from the command zone onto the battlefield. If you do, return Next of Kin to the battlefield attached to that creature at the beginning of the next end step.
Aid from the Cowl 3GGEnchantment Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.
Adaptive Snapjaw 4GCreature — Lizard Beast Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) 6/2
Regisaur Alpha 3RGCreature — Dinosaur Other Dinosaurs you control have haste. When Regisaur Alpha enters the battlefield, create a 3/3 green Dinosaur creature token with trample. 4/4
Darba 3GCreature — Bird Beast At the beginning of your upkeep, sacrifice Darba unless you pay {G}{G}. 5/4
Teferi's Time Twist 1UInstant Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters the battlefield as a creature, it enters with an additional +1/+1 counter on it.
Su-Chi Cave Guard 8Artifact Creature — Construct Vigilance Ward {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.) When Su-Chi Cave Guard dies, add eight {C}. Until end of turn, you don't lose this mana as steps and phases end. 8/8
Infinite Authority WWWEnchantment — Aura Enchant creature Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature was destroyed this way, put a +1/+1 counter on the first creature.
Oakgnarl Warrior 5GGCreature — Treefolk Warrior Vigilance, trample 5/7
Heightened Awareness 3UUEnchantment As Heightened Awareness enters the battlefield, discard your hand. At the beginning of your draw step, draw an additional card.
Page 106