M:tG card similarity search
· Land
{T}: Add {C}. {T}: Add {R} or {G}. Each opponent gains 1 life.
Name | Mana | Type | Text |
---|---|---|---|
Centaur Nurturer | 3G | Creature — Centaur Druid | When Centaur Nurturer enters the battlefield, you gain 3 life. {T}: Add one mana of any color. 2/4 |
Life Goes On | G | Instant | You gain 4 life. If a creature died this turn, you gain 8 life instead. |
Festival of Trokin | W | Sorcery | You gain 2 life for each creature you control. |
Peach Garden Oath | W | Sorcery | You gain 2 life for each creature you control. |
Renewing Dawn | 1W | Sorcery | You gain 2 life for each Mountain target opponent controls. |
Well | W | Sorcery | You gain 2 life for each creature you control. Fuse (You may cast one or both halves of this card from your hand.) |
Hunters' Feast | 3G | Sorcery | Any number of target players each gain 6 life. |
Neheb, the Eternal | 3RR | Legendary Creature — Zombie Minotaur Warrior | Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) At the beginning of your postcombat main phase, add {R} for each 1 life your opponents have lost this turn. 4/6 |
Centaur Peacemaker | 1GW | Creature — Centaur Cleric | When Centaur Peacemaker enters the battlefield, each player gains 4 life. 3/3 |
Phyrexian Tower | Legendary Land | {T}: Add {C}. {T}, Sacrifice a creature: Add {B}{B}. |