Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Grove of the Burnwillows

· Land

{T}: Add {C}. {T}: Add {R} or {G}. Each opponent gains 1 life.

Similar cards

Color identity:
NameManaTypeText
Blossoming Calm WInstant You gain hexproof until your next turn. You gain 2 life. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Colossal Badger 5GCreature — Badger When Colossal Badger enters the battlefield, you gain 3 life. 6/5
Sanctimony 1WEnchantment Whenever an opponent taps a Mountain for mana, you may gain 1 life.
Akoum Refuge Land Akoum Refuge enters the battlefield tapped. When Akoum Refuge enters the battlefield, you gain 1 life. {T}: Add {B} or {R}.
Bloodfell Caves Land Bloodfell Caves enters the battlefield tapped. When Bloodfell Caves enters the battlefield, you gain 1 life. {T}: Add {B} or {R}.
Blossoming Sands Land Blossoming Sands enters the battlefield tapped. When Blossoming Sands enters the battlefield, you gain 1 life. {T}: Add {G} or {W}.
Dismal Backwater Land Dismal Backwater enters the battlefield tapped. When Dismal Backwater enters the battlefield, you gain 1 life. {T}: Add {U} or {B}.
Graypelt Refuge Land Graypelt Refuge enters the battlefield tapped. When Graypelt Refuge enters the battlefield, you gain 1 life. {T}: Add {G} or {W}.
Jungle Hollow Land Jungle Hollow enters the battlefield tapped. When Jungle Hollow enters the battlefield, you gain 1 life. {T}: Add {B} or {G}.
Jwar Isle Refuge Land Jwar Isle Refuge enters the battlefield tapped. When Jwar Isle Refuge enters the battlefield, you gain 1 life. {T}: Add {U} or {B}.
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