M:tG card similarity search
· Plane — Fabacin
When you planeswalk to Grove of the Dreampods and at the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Whenever chaos ensues, return target creature card from your graveyard to the battlefield.
Name | Mana | Type | Text |
---|---|---|---|
Duplicity | 3UU | Enchantment | When Duplicity enters the battlefield, exile the top five cards of your library face down. At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Duplicity into your hand. At the beginning of your end step, discard a card. When you lose control of Duplicity, put all cards exiled with Duplicity into their owner's graveyard. |
Salvage Scout | W | Creature — Human Scout | {W}, Sacrifice Salvage Scout: Return target artifact card from your graveyard to your hand. 1/1 |
Enigmatic Incarnation | 2GU | Enchantment | At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed enchantment's mana value, put that card onto the battlefield, then shuffle. |
Defective Detective | 2U | Creature — Human Spy | Defective Detective can't be blocked. When Defective Detective enters the battlefield, a person outside the game looks at target opponent's hand and chooses a card from it. That player reveals that card. 2/1 |
You Happen On a Glade | 2G | Instant | Choose one — • Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. • Make Camp — Return target permanent card from your graveyard to your hand. |
Forgefire Automaton | 7 | Artifact Creature — Construct | Prototype {2}{B} — 3/2 At the beginning of your upkeep, return target creature card with power less than Forgefire Automaton's power from your graveyard to the battlefield. Its base power perpetually becomes equal to Forgefire Automaton's power. 8/5 |
Cleansing Meditation | 1WW | Sorcery | Destroy all enchantments. Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield. |
Desperate Research | 1B | Sorcery | Choose a card name other than a basic land card name. Reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest. |
Vampire Charmseeker | 6UB | Creature — Vampire Wizard | Assist (Another player can pay up to {6} of this spell's cost.) Flying When Vampire Charmseeker enters the battlefield, return target instant, sorcery, or creature card from a graveyard to its owner's hand. 3/4 |
Gamble | R | Sorcery | Search your library for a card, put that card into your hand, discard a card at random, then shuffle. |