Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Grown from the Stump

· Sorcery

Place exactly two cards named Hydra Head onto the battlefield from the Hydra's graveyard. If you can't, reveal cards from the top of the Hydra's library until you reveal a Head card. Put that card onto the battlefield and the rest into the Hydra's graveyard.

Similar cards

Color identity:
NameManaTypeText
Volatile Chimera 2RCreature — Elemental Chimera Before you shuffle your deck to start the game, you may reveal this card from your deck and exile three or more creature cards you drafted that aren't in your deck. {1}{R}: Choose a card at random you exiled with cards named Volatile Chimera. Volatile Chimera becomes a copy of that card, except it has this ability. 3/2
Vivien, Nature's Avenger 4GGLegendary Planeswalker — Vivien [+1]: Put three +1/+1 counters on up to one target creature. [−1]: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. [−6]: Target creature gets +10/+10 and gains trample until end of turn. Loyalty 3
Grave Upheaval 4BRSorcery Put target creature card from a graveyard onto the battlefield under your control. It gains haste. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Guiding Spirit 1WUCreature — Angel Spirit Flying {T}: If the top card of target player's graveyard is a creature card, put that card on top of that player's library. 1/2
Verdant Succession 4GEnchantment Whenever a green nontoken creature dies, that creature's controller may search their library for a card with the same name as that creature, put it onto the battlefield, then shuffle.
Jet Collector 1GCreature — Merfolk Scout At the beginning of your postcombat main phase, if four or more cards are in your graveyard, conjure a card named Mox Jet into your hand. This ability triggers only once. {X}{B}: Put target creature card with mana value X from your graveyard onto the battlefield with a finality counter on it. Activate only as a sorcery. 2/2
Green Sun's Twilight XGSorcery Reveal the top X plus one cards of your library. Choose a creature card and/or a land card from among them. Put those cards into your hand and the rest on the bottom of your library in a random order. If X is 5 or more, instead put the chosen cards onto the battlefield or into your hand and the rest on the bottom of your library in a random order.
Ketria Plane — Ikoria When you planeswalk to Ketria and at the beginning of your upkeep, put your choice of a vigilance, menace, or trample counter on target creature you control. Whenever chaos ensues, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.
Gishath, Sun's Avatar 5RGWLegendary Creature — Dinosaur Avatar Vigilance, trample, haste Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order. 7/6
Psychic Battle 3UUEnchantment Whenever a player chooses one or more targets, each player reveals the top card of their library. The player who reveals the card with the highest mana value may change the target or targets. If two or more cards are tied for highest, the target or targets remain unchanged. Changing targets this way doesn't trigger abilities of permanents named Psychic Battle.
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