Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Grudge Keeper

1B · Creature — Zombie Wizard

Whenever players finish voting, each opponent who voted for a choice you didn't vote for loses 2 life. 2/1

Similar cards

Color identity:
NameManaTypeText
Scale the Heights 2GSorcery Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn. Draw a card.
Ivory Crane Netsuke 2Artifact At the beginning of your upkeep, if you have seven or more cards in hand, you gain 4 life.
Feast of Blood 1BSorcery Cast this spell only if you control two or more Vampires. Destroy target creature. You gain 4 life.
Lucky Offering WSorcery Destroy target artifact with mana value 3 or less. You gain 3 life.
Some Disassembly Required BEnchantment {B}, Sacrifice a creature: Distribute the sacrificed creature's keyword abilities among any number of other target creatures until end of turn. If it's December, you gain 1 life for each of those keywords.
Fynn, the Fangbearer 1GLegendary Creature — Human Warrior Deathtouch Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.) 1/3
Sewer Shambler 2BCreature — Zombie Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Scavenge {2}{B} ({2}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) 2/1
Terrus Wurm 6BCreature — Zombie Wurm Scavenge {6}{B} ({6}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) 5/5
Sporeweb Weaver 2GCreature — Spider Reach, hexproof from blue Whenever Sporeweb Weaver is dealt damage, you gain 1 life and create a 1/1 green Saproling creature token. 1/4
Prisoner's Dilemma 3RRSorcery Each opponent secretly chooses silence or snitch, then the choices are revealed. If each opponent chose silence, Prisoner's Dilemma deals 4 damage to each of them. If each opponent chose snitch, Prisoner's Dilemma deals 8 damage to each of them. Otherwise, Prisoner's Dilemma deals 12 damage to each opponent who chose silence. Flashback {5}{R}{R}
Page 240