M:tG card similarity search
1BB · Sorcery
Choose one — • You draw two cards and you lose 2 life. • Creatures your opponents control get -1/-1 until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Shield Sphere | 0 | Artifact Creature — Wall | Defender Whenever Shield Sphere blocks, put a -0/-1 counter on it. 0/6 |
Life Goes On | G | Instant | You gain 4 life. If a creature died this turn, you gain 8 life instead. |
Shamanic Revelation | 3GG | Sorcery | Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater. |
Wu Admiral | 4U | Creature — Human Soldier | Wu Admiral gets +1/+1 as long as an opponent controls an Island. 3/3 |
Coalition Honor Guard | 3W | Creature — Human Flagbearer | While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able. 2/4 |
Standard Bearer | 1W | Creature — Human Flagbearer | While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able. 1/1 |
Hylda's Crown of Winter | 3 | Legendary Artifact | {1}, {T}: Tap target creature. This ability costs {1} less to activate during your turn. {3}, Sacrifice Hylda's Crown of Winter: Draw a card for each tapped creature your opponents control. |
Emissary of Hope | 1WW | Creature — Spirit | Flying Whenever Emissary of Hope deals combat damage to a player, you gain 1 life for each artifact that player controls. 2/1 |
Centaur Peacemaker | 1GW | Creature — Centaur Cleric | When Centaur Peacemaker enters the battlefield, each player gains 4 life. 3/3 |
Mawloc | XRG | Creature — Tyranid | Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Terror from the Deep — When Mawloc enters the battlefield, it fights up to one target creature an opponent controls. If that creature would die this turn, exile it instead. 2/2 |