M:tG card similarity search
6 · Sorcery
Until end of turn, colorless creatures you control gain "{T}: This creature deals damage equal to its power to target creature."
Name | Mana | Type | Text |
---|---|---|---|
Circle of Protection: Blue | 1W | Enchantment | {1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. |
Malamet Battle Glyph | G | Sorcery | Choose target creature you control and target creature you don't control. If the creature you control entered the battlefield this turn, put a +1/+1 counter on it. Then those creatures fight each other. |
Unbreakable Formation | 2W | Instant | Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. |
Unliving Psychopath | 2BB | Creature — Zombie Assassin | {B}: Unliving Psychopath gets +1/-1 until end of turn. {B}, {T}: Destroy target creature with power less than Unliving Psychopath's power. 0/4 |
Curiosity | U | Enchantment — Aura | Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card. |
Keen Sense | G | Enchantment — Aura | Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card. |
Goblin War Strike | R | Sorcery | Goblin War Strike deals damage to target player or planeswalker equal to the number of Goblins you control. |
Thundering Mightmare | 4G | Creature — Horse Spirit | Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Thundering Mightmare is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature." 3/3 |
Shore Snapper | 2B | Creature — Beast | {U}: Shore Snapper gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) 2/2 |
Pardic Arsonist | 2RR | Creature — Human Barbarian | Threshold — As long as seven or more cards are in your graveyard, Pardic Arsonist has "When Pardic Arsonist enters the battlefield, it deals 3 damage to any target." 3/3 |