Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Gruul Charm

RG · Instant

Choose one — • Creatures without flying can't block this turn. • Gain control of all permanents you own. • Gruul Charm deals 3 damage to each creature with flying.

Similar cards

Color identity:
NameManaTypeText
Vampire Interloper 1BCreature — Vampire Scout Flying Vampire Interloper can't block. 2/1
Nightshade Stinger BCreature — Faerie Rogue Flying Nightshade Stinger can't block. 1/1
Seismic Elemental 3RRCreature — Elemental When Seismic Elemental enters the battlefield, creatures without flying can't block this turn. 4/4
Assembled Alphas 5RCreature — Wolf Whenever Assembled Alphas blocks or becomes blocked by a creature, Assembled Alphas deals 3 damage to that creature and 3 damage to that creature's controller. 5/5
Kharis & The Beholder 1GGWWLegendary Creature — Dragon Eye Wizard Flying When Kharis & The Beholder enters the battlefield and at the beginning of your upkeep, create a 1/1 white Human creature token and make a charisma check. (Roll a d20.) • If the result plus the number of creatures you control is greater than 11, put a +1/+1 counter on each creature you control. • If the result is a natural 20, for each nonlegendary creature you control, create a token that's a copy of that creature. 1/20
Palace Siege 3BBEnchantment As Palace Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand. • Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
Bellowing Fiend 4BCreature — Spirit Flying Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you. 3/3
Storvald, Frost Giant Jarl 4GWULegendary Creature — Giant Ward {3} Other creatures you control have ward {3}. Whenever Storvald enters the battlefield or attacks, choose one or both — • Target creature has base power and toughness 7/7 until end of turn. • Target creature has base power and toughness 1/1 until end of turn. 7/7
Desert Sandstorm 2RSorcery Desert Sandstorm deals 1 damage to each creature.
Pyroclasm 1RSorcery Pyroclasm deals 2 damage to each creature.
Page 65