M:tG card similarity search
1RG · Creature — Ogre Warrior
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Trample As long as it's your turn, you and Gruul Spellbreaker have hexproof. 3/3
Name | Mana | Type | Text |
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Wilson, Majestic Bear | 1GG | Legendary Creature — Bear Warrior | Reach, trample Ward {2} {1}{G}{G}, Exile Wilson from your graveyard: Target creature you control perpetually gets +1/+1 and gains reach, trample, and ward {2}. Activate only as a sorcery. 5/5 |
Oran-Rief Invoker | 1G | Creature — Human Shaman | {8}: Oran-Rief Invoker gets +5/+5 and gains trample until end of turn. 2/2 |
Unwavering Initiate | 2W | Creature — Human Warrior | Vigilance Embalm {4}{W} ({4}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.) 3/2 |
Boggart Brute | 2R | Creature — Goblin Warrior | Menace (This creature can't be blocked except by two or more creatures.) 3/2 |
Heiko Yamazaki, the General | 3R | Legendary Creature — Human Samurai | Trample Whenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn. 3/3 |
Palladia-Mors, the Ruiner | 3RGW | Legendary Creature — Elder Dragon | Flying, vigilance, trample Palladia-Mors, the Ruiner has hexproof if it hasn't dealt damage yet. 6/6 |
Firehoof Cavalry | W | Creature — Human Berserker | {3}{R}: Firehoof Cavalry gets +2/+0 and gains trample until end of turn. 1/1 |
Unstable Hulk | 1RR | Creature — Goblin Mutant | Morph {3}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Unstable Hulk is turned face up, it gets +6/+6 and gains trample until end of turn. You skip your next turn. 2/2 |
Ghor-Clan Wrecker | 3R | Creature — Human Warrior | Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Menace (This creature can't be blocked except by two or more creatures.) 2/2 |
Dreadhorde Twins | 3R | Creature — Zombie Jackal Warrior | When Dreadhorde Twins enters the battlefield, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have trample. 2/2 |