Card Codex

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17 May 2024: Card library updated.

Gruul War Chant

2RG · Enchantment

Attacking creatures you control get +1/+0 and have menace.

Similar cards

Color identity:
NameManaTypeText
Commander's Insignia 2WWEnchantment Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game.
Oakhame Ranger G/WG/WG/WG/WCreature — Elf Knight Ranger {T}: Creatures you control get +1/+1 until end of turn. 2/2
Merfolk Mistbinder GUCreature — Merfolk Shaman Other Merfolk you control get +1/+1. 2/2
Dance of Shadows 3BBSorcery — Arcane Creatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Myrkul's Invoker 2BCreature — Cat Rogue Psychic Blades — {8}: Creatures you control get +2/+0 and gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) 2/3
Tower Defense 1GInstant Creatures you control get +0/+5 and gain reach until end of turn.
Guardian's Magemark 2WEnchantment — Aura Flash Enchant creature Creatures you control that are enchanted get +1/+1.
Battle Frenzy 2RInstant Green creatures you control get +1/+1 until end of turn. Nongreen creatures you control get +1/+0 until end of turn.
Knight of New Alara 2GWCreature — Human Knight Each other multicolored creature you control gets +1/+1 for each of its colors. 2/2
Tori D'Avenant, Fury Rider 1RRWLegendary Creature — Human Knight Vigilance, trample Whenever Tori D'Avenant, Fury Rider attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn. Untap each other white attacking creature you control. 3/3
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