M:tG card similarity search
2W · Creature — Human Knight
Flying Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) 2/1
Name | Mana | Type | Text |
---|---|---|---|
Wall of Air | 1UU | Creature — Wall | Defender, flying (This creature can't attack, and it can block creatures with flying.) 1/5 |
Wall of Swords | 3W | Creature — Wall | Defender (This creature can't attack.) Flying 3/5 |
Celestial Enforcer | 2W | Creature — Human Cleric | {1}{W}, {T}: Tap target creature. Activate only if you control a creature with flying. 2/3 |
Vengeful Reaper | 3B | Creature — Angel Cleric | Flying, deathtouch, haste Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 2/3 |
Ragnar | GWU | Legendary Creature — Human Cleric | {G}{W}{U}, {T}: Regenerate target creature. 2/2 |
Akrasan Squire | W | Creature — Human Soldier | Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) 1/1 |
Barbarian General | 4R | Creature — Human Barbarian Soldier | Horsemanship (This creature can't be blocked except by creatures with horsemanship.) 3/2 |
Righteous Avengers | 4W | Creature — Human Soldier | Plainswalk (This creature can't be blocked as long as defending player controls a Plains.) 3/1 |
Gryff Vanguard | 4U | Creature — Human Knight | Flying When Gryff Vanguard enters the battlefield, draw a card. 3/2 |
Faerie Dragon | 2GG | Summon Dragon | Flying {1}{G}{G}: Play a random effect. 1/3 |