Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Guard Dogs

3W · Creature — Dog

{2}{W}, {T}: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent. 2/2

Similar cards

Color identity:
NameManaTypeText
Batwing Brume 1W/BInstant Prevent all combat damage that would be dealt this turn if {W} was spent to cast this spell. Each player loses 1 life for each attacking creature they control if {B} was spent to cast this spell. (Do both if {W}{B} was spent.)
Raging Battle Mouse 1RCreature — Mouse The second spell you cast each turn costs {1} less to cast. Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+1 until end of turn. 2/1
Mist of Stagnation 3UUEnchantment Permanents don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player chooses a permanent for each card in their graveyard, then untaps those permanents.
Conservator 4Artifact {3}, {T}: Prevent the next 2 damage that would be dealt to you this turn.
Shield of the Ages 2Artifact {2}: Prevent the next 1 damage that would be dealt to you this turn.
Sivvi's Valor 2WInstant If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost. All damage that would be dealt to target creature this turn is dealt to you instead.
Godtoucher 3GCreature — Elf Cleric {1}{W}, {T}: Prevent all damage that would be dealt to target creature with power 5 or greater this turn. 2/2
A-Goggles of Night 1UArtifact — Equipment Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Goggles of Night 1UArtifact — Equipment Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Electryte 3RRCreature — Trilobite Beast Whenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature. 3/3
Page 116