Card Codex

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17 May 2024: Card library updated.

Guard Dogs

3W · Creature — Dog

{2}{W}, {T}: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent. 2/2

Similar cards

Color identity:
NameManaTypeText
Sun-Crowned Hunters 4RRCreature — Dinosaur Enrage — Whenever Sun-Crowned Hunters is dealt damage, it deals 3 damage to target opponent or planeswalker. 5/4
Loamcrafter Faun 2GCreature — Satyr Druid When Loamcrafter Faun enters the battlefield, you may discard one or more land cards. When you do, return up to that many target nonland permanent cards from your graveyard to your hand. 3/3
Well Done 2RRSorcery Well Done deals 5 damage to target creature. If that creature is rare or mythic rare, Well Done deals 3 damage to that creature's controller.
Obscuring Haze 2GInstant If you control a commander, you may cast this spell without paying its mana cost. Prevent all damage that would be dealt this turn by creatures your opponents control.
Trick Shot 4RInstant Trick Shot deals 6 damage to target creature and 2 damage to up to one other target creature token.
Despark WBInstant Exile target permanent with mana value 4 or greater.
Stromkirk Occultist 2RCreature — Vampire Horror Trample Whenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 3/2
Perilous Voyage 1UInstant Return target nonland permanent you don't control to its owner's hand. If its mana value was 2 or less, scry 2.
Dual Shot RInstant Dual Shot deals 1 damage to each of up to two target creatures.
Jagged Lightning 3RRSorcery Jagged Lightning deals 3 damage to each of two target creatures.
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