M:tG card similarity search
3W · Creature — Dog
{2}{W}, {T}: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Thrash | R/GR/G | Instant | Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. |
Seismic Wave | 2R | Instant | Seismic Wave deals 2 damage to any target and 1 damage to each nonartifact creature target opponent controls. |
Stromgald Spy | 3B | Creature — Human Rogue | Whenever Stromgald Spy attacks and isn't blocked, you may have defending player play with their hand revealed for as long as Stromgald Spy remains on the battlefield. If you do, Stromgald Spy assigns no combat damage this turn. 2/4 |
Subira, Tulzidi Caravanner | 2R | Legendary Creature — Human Shaman | Haste {1}: Another target creature with power 2 or less can't be blocked this turn. {1}{R}, {T}, Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card. 2/3 |
Fight or Flight | 3W | Enchantment | At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn. |
World at War | 3RR | Sorcery | After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
Forsaken Thresher | Artifact Creature — Construct | At the beginning of your precombat main phase, add one mana of any color. 5/5 | |
Echo Circlet | 2 | Artifact — Equipment | Equipped creature can block an additional creature each combat. Equip {1} |
Syphon Soul | 2B | Sorcery | Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way. |
Emrakul, the World Anew | 12 | Legendary Creature — Eldrazi | When you cast this spell, gain control of all creatures target player controls. Flying, protection from spells and from permanents that were cast this turn When Emrakul, the World Anew leaves the battlefield, sacrifice all creatures you control. Madness—Pay six {C}. 12/12 |