Card Codex

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17 May 2024: Card library updated.

Guardian's Magemark

2W · Enchantment — Aura

Flash Enchant creature Creatures you control that are enchanted get +1/+1.

Similar cards

Color identity:
NameManaTypeText
Darksteel Axe 1Artifact — Equipment Indestructible (Effects that say "destroy" don't destroy this artifact.) Equipped creature gets +2/+0. Equip {2}
Spectra Ward 3WWEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has protection from all colors. This effect doesn't remove Auras. (It can't be blocked, targeted, or dealt damage by anything that's white, blue, black, red, or green.)
Mantle of the Ancients 3WWEnchantment — Aura Enchant creature you control When Mantle of the Ancients enters the battlefield, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature. Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
Homura's Essence Legendary Enchantment Creatures you control get +2/+2 and have flying and "{R}: This creature gets +1/+0 until end of turn."
Howlpack Resurgence 2GEnchantment Flash (You may cast this spell any time you could cast an instant.) Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.
Knight of Old Benalia 3WWCreature — Human Knight Suspend 5—{W} (Rather than cast this card from your hand, you may pay {W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) When Knight of Old Benalia enters the battlefield, other creatures you control get +1/+1 until end of turn. 3/3
Bestial Bloodline 1GEnchantment — Aura Enchant creature Enchanted creature gets +2/+2. {4}{G}: Return Bestial Bloodline from your graveyard to your hand.
Vineweft GEnchantment — Aura Enchant creature Enchanted creature gets +1/+1. {4}{G}: Return Vineweft from your graveyard to your hand.
Fists of the Demigod 1B/REnchantment — Aura Enchant creature As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) As long as enchanted creature is red, it gets +1/+1 and has first strike.
Gate Hound 2WCreature — Dog Creatures you control have vigilance as long as Gate Hound is enchanted. 1/1
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