M:tG card similarity search
XW · Instant
Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn.
Name | Mana | Type | Text |
---|---|---|---|
Armored Transport | 3 | Artifact Creature — Construct | Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it. 2/1 |
Blessed Respite | 1G | Instant | Target player shuffles their graveyard into their library. Prevent all combat damage that would be dealt this turn. |
Revealing Wind | 2G | Instant | Prevent all combat damage that would be dealt this turn. You may look at each face-down creature that's attacking or blocking. |
Head to Head | W | Instant | You and target opponent play Seven Questions with the top card of that player's library. If you win, prevent all damage that would be dealt this turn by a source of your choice. (To play Seven Questions, that player looks at the card, then you ask up to six yes-or-no questions about the card that they answer truthfully. You guess the card's name—that's question seven—then the player reveals the card.) |
Dawnstrider | 1G | Creature — Dryad Spellshaper | {G}, {T}, Discard a card: Prevent all combat damage that would be dealt this turn. 1/1 |
Everdawn Champion | 1WW | Creature — Human Soldier | Prevent all combat damage that would be dealt to Everdawn Champion. 2/2 |
Excruciator | 6RR | Creature — Avatar | Damage that would be dealt by Excruciator can't be prevented. 7/7 |
Ebony Horse | 3 | Artifact | {2}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn. |
Winds of Qal Sisma | 1G | Instant | Prevent all combat damage that would be dealt this turn. Ferocious — If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control. |
Subdue | G | Instant | Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its mana value. |