M:tG card similarity search
2G · Creature — Troll Wizard
Flash Commander creatures you control get +2/+2. Commanders you control have hexproof. 2/2
Name | Mana | Type | Text |
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Wayward Angel | 4WW | Creature — Angel Horror | Flying, vigilance Threshold — As long as seven or more cards are in your graveyard, Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature." 4/4 |
Wrecking Ogre | 4R | Creature — Ogre Warrior | Double strike Bloodrush — {3}{R}{R}, Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn. 3/3 |
Commodore Guff | 1URW | Legendary Planeswalker — Guff | At the beginning of your end step, put a loyalty counter on another target planeswalker you control. [+1]: Create a 1/1 red Wizard creature token with "{T}: Add {R}. Spend this mana only to cast a planeswalker spell." [−3]: You draw X cards and Commodore Guff deals X damage to each opponent, where X is the number of planeswalkers you control. Commodore Guff can be your commander. Loyalty 5 |
A-Maelstrom Muse | UU/RR | Creature — Djinn Wizard | Flying Whenever Maelstrom Muse attacks, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is Maelstrom Muse's power as this ability resolves. 2/4 |
Thunderous Orator | 1W | Creature — Kor Wizard | Vigilance Whenever Thunderous Orator attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample. 2/2 |
Scourge of Fleets | 5UU | Creature — Kraken | When Scourge of Fleets enters the battlefield, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control. 6/6 |
Stonehewer Giant | 3WW | Creature — Giant Warrior | Vigilance {1}{W}, {T}: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle. 4/4 |
Soldevi Sage | 1U | Creature — Human Wizard | {T}, Sacrifice two lands: Draw three cards, then discard one of them. 1/1 |
Mystical Tether | 2W | Enchantment | You may cast Mystical Tether as though it had flash if you pay {2} more to cast it. When Mystical Tether enters the battlefield, exile target artifact or creature an opponent controls until Mystical Tether leaves the battlefield. |
Blaring Captain | 3B | Creature — Azra Warrior | Partner with Blaring Recruiter (When this creature enters the battlefield, target player may put Blaring Recruiter into their hand from their library, then shuffle.) Whenever Blaring Captain attacks, attacking Warriors get +1/+1 until end of turn. 2/2 |