M:tG card similarity search
4 · Artifact Creature — Construct
When Guardian Automaton dies, you gain 3 life. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Circuit Mender | 3 | Artifact Creature — Insect | When Circuit Mender enters the battlefield, you gain 2 life. When Circuit Mender leaves the battlefield, draw a card. 2/3 |
Apothecary Initiate | W | Creature — Kithkin Cleric | Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. 1/1 |
Urza's Chalice | 1 | Artifact | Whenever a player casts an artifact spell, you may pay {1}. If you do, you gain 1 life. |
Resplendent Mentor | 4W | Creature — Kithkin Cleric | White creatures you control have "{T}: You gain 1 life." 2/2 |
Locthwain Lancer | 4B | Creature — Human Knight | Menace Whenever a nontoken Knight you control dies, each opponent loses 1 life and you draw a card. 5/5 |
Ivory Cup | 1 | Artifact | Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. |
Numai Outcast | 3B | Creature — Human Samurai | Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) {B}, Pay 5 life: Regenerate Numai Outcast. 1/1 |
Samite Herbalist | 1W | Creature — Human Cleric | Whenever Samite Herbalist becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 2/1 |
Basilica Bell-Haunt | WWBB | Creature — Spirit | When Basilica Bell-Haunt enters the battlefield, each opponent discards a card and you gain 3 life. 3/4 |
Take Heart | W | Instant | Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control. |