M:tG card similarity search
3B · Creature — Beast
As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they have indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts. 2/4
Name | Mana | Type | Text |
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Subterranean Scout | 1R | Creature — Goblin Scout | When Subterranean Scout enters the battlefield, target creature with power 2 or less can't be blocked this turn. 2/1 |
Corsairs of Umbar | 3U | Creature — Human Pirate | {2}{U}: Target Goblin, Orc, or Pirate can't be blocked this turn. Whenever Corsairs of Umbar deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 3/3 |
Haunting Wind | 3B | Enchantment | Whenever an artifact becomes tapped or a player activates an artifact's ability without {T} in its activation cost, Haunting Wind deals 1 damage to that artifact's controller. |
Ingenuity Engine | 7 | Artifact | Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) {1}, {T}, Sacrifice an artifact: Return target artifact you control to its owner's hand. |
Thalakos Dreamsower | 2U | Creature — Thalakos Wizard | Shadow (This creature can block or be blocked by only creatures with shadow.) You may choose not to untap Thalakos Dreamsower during your untap step. Whenever Thalakos Dreamsower deals damage to an opponent, tap target creature. That creature doesn't untap during its controller's untap step for as long as Thalakos Dreamsower remains tapped. 1/1 |
Quagmire | 2B | Enchantment | Creatures with swampwalk can be blocked as though they didn't have swampwalk. |
Ethereal Whiskergill | 3U | Creature — Elemental | Flying Ethereal Whiskergill can't attack unless defending player controls an Island. 4/3 |
Sea Serpent | 5U | Creature — Serpent | Sea Serpent can't attack unless defending player controls an Island. When you control no Islands, sacrifice Sea Serpent. 5/5 |
Cyberdrive Awakener | 5U | Artifact Creature — Construct | Flying Other artifact creatures you control have flying. When Cyberdrive Awakener enters the battlefield, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4. 4/4 |
Dandân | UU | Creature — Fish | Dandân can't attack unless defending player controls an Island. When you control no Islands, sacrifice Dandân. 4/1 |