Card Codex

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17 May 2024: Card library updated.

Guardian Beast

3B · Creature — Beast

As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they have indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts. 2/4

Similar cards

Color identity:
NameManaTypeText
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Haunting Wind 3BEnchantment Whenever an artifact becomes tapped or a player activates an artifact's ability without {T} in its activation cost, Haunting Wind deals 1 damage to that artifact's controller.
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Quagmire 2BEnchantment Creatures with swampwalk can be blocked as though they didn't have swampwalk.
Ethereal Whiskergill 3UCreature — Elemental Flying Ethereal Whiskergill can't attack unless defending player controls an Island. 4/3
Sea Serpent 5UCreature — Serpent Sea Serpent can't attack unless defending player controls an Island. When you control no Islands, sacrifice Sea Serpent. 5/5
Cyberdrive Awakener 5UArtifact Creature — Construct Flying Other artifact creatures you control have flying. When Cyberdrive Awakener enters the battlefield, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4. 4/4
Dandân UUCreature — Fish Dandân can't attack unless defending player controls an Island. When you control no Islands, sacrifice Dandân. 4/1
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