M:tG card similarity search
2WW · Creature — Angel
Flying If a source an opponent controls would deal damage to you, prevent 1 of that damage. 3/4
Name | Mana | Type | Text |
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Goblin Bangchuckers | 2RR | Creature — Goblin Warrior | {T}: Flip a coin. If you win the flip, Goblin Bangchuckers deals 2 damage to any target. If you lose the flip, Goblin Bangchuckers deals 2 damage to itself. 2/2 |
Soul Echo | XWW | Enchantment | Soul Echo enters the battlefield with X echo counters on it. You don't lose the game for having 0 or less life. At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead. |
Dawnray Archer | 2U | Creature — Human Archer | Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {W}, {T}: Dawnray Archer deals 1 damage to target attacking or blocking creature. 1/1 |
Feedback Bolt | 4R | Instant | Feedback Bolt deals damage to target player or planeswalker equal to the number of artifacts you control. |
Hindervines | 2G | Instant | Prevent all combat damage that would be dealt this turn by creatures with no +1/+1 counters on them. |
Hidden Retreat | 2W | Enchantment | Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn. |
General's Kabuto | 4 | Artifact — Equipment | Equipped creature has shroud. (It can't be the target of spells or abilities.) Prevent all combat damage that would be dealt to equipped creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Covenant of Blood | 6B | Sorcery | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Covenant of Blood deals 4 damage to any target and you gain 4 life. |
Moonmist | 1G | Instant | Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.) |
Recuperate | 3W | Instant | Choose one — • You gain 6 life. • Prevent the next 6 damage that would be dealt to target creature this turn. |