Card Codex

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17 May 2024: Card library updated.

Guardian Zendikon

2W · Enchantment — Aura

Enchant land Enchanted land is a 2/6 white Wall creature with defender. It's still a land. When enchanted land dies, return that card to its owner's hand.

Similar cards

Color identity:
NameManaTypeText
Crab Umbra UEnchantment — Aura Enchant creature {2}{U}: Untap enchanted creature. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Ruin in Their Wake 1GSorcery Devoid (This card has no color.) Search your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle.
Emancipation Angel 1WWCreature — Angel Flying When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand. 3/3
Recoil 1UBInstant Return target permanent to its owner's hand. Then that player discards a card.
Oni of Wild Places 5RCreature — Demon Spirit Haste At the beginning of your upkeep, return a red creature you control to its owner's hand. 6/5
Fae of Wishes 1UCreature — Faerie Wizard Flying {1}{U}, Discard two cards: Return Fae of Wishes to its owner's hand. 1/4
Ravaging Horde 3RRCreature — Human Soldier When Ravaging Horde enters the battlefield, destroy target land. 3/3
Fertile Ground 1GEnchantment — Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Desolation 1BBEnchantment At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land. Desolation deals 2 damage to each player who sacrificed a Plains this way.
Edgar, Charmed Groom 2WBLegendary Creature — Vampire Noble Other Vampires you control get +1/+1. When Edgar, Charmed Groom dies, return it to the battlefield transformed under its owner's control. 4/4
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