Card Codex

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17 May 2024: Card library updated.

Guardian Zendikon

2W · Enchantment — Aura

Enchant land Enchanted land is a 2/6 white Wall creature with defender. It's still a land. When enchanted land dies, return that card to its owner's hand.

Similar cards

Color identity:
NameManaTypeText
Biting Tether 4UEnchantment — Aura Enchant creature You control enchanted creature. At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
Carapace GEnchantment — Aura Enchant creature Enchanted creature gets +0/+2. Sacrifice Carapace: Regenerate enchanted creature.
Thrull Retainer BEnchantment — Aura Enchant creature Enchanted creature gets +1/+1. Sacrifice Thrull Retainer: Regenerate enchanted creature.
Archon of Sun's Grace 2WWCreature — Archon Flying, lifelink Pegasus creatures you control have lifelink. Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying. 3/4
Sakura-Tribe Scout GCreature — Snake Shaman Scout {T}: You may put a land card from your hand onto the battlefield. 1/1
Selective Snare XUSorcery Return X target creatures of the creature type of your choice to their owner's hand.
Caught in the Brights 2WEnchantment — Aura Enchant creature Enchanted creature can't attack or block. When a Vehicle you control attacks, exile enchanted creature.
Ravenous Baboons 3RCreature — Monkey When Ravenous Baboons enters the battlefield, destroy target nonbasic land. 2/2
Winter Eladrin 2UCreature — Faerie Elf Wizard Gust of Wind — When Winter Eladrin enters the battlefield, return up to one other target creature to its owner's hand. 2/2
The Locust God 4URLegendary Creature — God Flying Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste. {2}{U}{R}: Draw a card, then discard a card. When The Locust God dies, return it to its owner's hand at the beginning of the next end step. 4/4
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