Card Codex

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17 May 2024: Card library updated.

Guardian Zendikon

2W · Enchantment — Aura

Enchant land Enchanted land is a 2/6 white Wall creature with defender. It's still a land. When enchanted land dies, return that card to its owner's hand.

Similar cards

Color identity:
NameManaTypeText
Stoneskin 2WEnchantment — Aura Flash Enchant creature Enchanted creature gets +0/+10.
Pulse of the Grid 1UUInstant Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand.
Spirit Away 5UUEnchantment — Aura Enchant creature You control enchanted creature. Enchanted creature gets +2/+2 and has flying.
Mind Games UInstant Buyback {2}{U} (You may pay an additional {2}{U} as you cast this spell. If you do, put this card into your hand as it resolves.) Tap target artifact, creature, or land.
Foul Familiar 2BCreature — Spirit Foul Familiar can't block. {B}, Pay 1 life: Return Foul Familiar to its owner's hand. 3/1
Underworld Connections 1BBEnchantment — Aura Enchant land Enchanted land has "{T}, Pay 1 life: Draw a card."
Retether 3WSorcery Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.)
Destructive Flow BRGEnchantment At the beginning of each player's upkeep, that player sacrifices a nonbasic land.
A-Briar Hydra 3GCreature — Plant Hydra Trample Domain — Whenever Briar Hydra deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control. 5/5
Isolated Watchtower Land {T}: Add {C}. {2}, {T}: Scry 1, then you may reveal the top card of your library. If a basic land card is revealed this way, put it onto the battlefield tapped. Activate only if an opponent controls at least two more lands than you.
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