Card Codex

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17 May 2024: Card library updated.

Guardian Zendikon

2W · Enchantment — Aura

Enchant land Enchanted land is a 2/6 white Wall creature with defender. It's still a land. When enchanted land dies, return that card to its owner's hand.

Similar cards

Color identity:
NameManaTypeText
Conquer 3RREnchantment — Aura Enchant land You control enchanted land.
Living Plane 2GGWorld Enchantment All lands are 1/1 creatures that are still lands.
Nature's Revolt 3GGEnchantment All lands are 2/2 creatures that are still lands.
Trade Routes 1UEnchantment {1}: Return target land you control to its owner's hand. {1}, Discard a land card: Draw a card.
Sunder 3UUInstant Return all lands to their owners' hands.
Hoodwink 1UInstant Return target artifact, enchantment, or land to its owner's hand.
Harmonious Emergence 3GEnchantment — Aura Enchant land you control Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Harmonious Emergence and that land gains indestructible until end of turn.
Planar Overlay 2USorcery Each player chooses a land they control of each basic land type. Return those lands to their owners' hands.
Genju of the Realm WUBRGLegendary Enchantment — Aura Enchant land {2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land. When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.
Floodbringer 1UCreature — Moonfolk Wizard Flying {2}, Return a land you control to its owner's hand: Tap target land. 1/2
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