Card Codex

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17 May 2024: Card library updated.

Guardian Zendikon

2W · Enchantment — Aura

Enchant land Enchanted land is a 2/6 white Wall creature with defender. It's still a land. When enchanted land dies, return that card to its owner's hand.

Similar cards

Color identity:
NameManaTypeText
Deserted Temple Land {T}: Add {C}. {1}, {T}: Untap target land.
Grapple with the Past 1GInstant Mill three cards, then you may return a creature or land card from your graveyard to your hand.
Cleansing WWWSorcery For each land, destroy that land unless any player pays 1 life.
Soratami Savant 2UUCreature — Moonfolk Wizard Flying {3}, Return a land you control to its owner's hand: Counter target spell unless its controller pays {3}. 2/2
Curfew UInstant Each player returns a creature they control to its owner's hand.
Kamahl, Fist of Krosa 4GGLegendary Creature — Human Druid {G}: Target land becomes a 1/1 creature until end of turn. It's still a land. {2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn. 4/3
Runaway Growth 3GEnchantment — Aura Starting intensity 1 Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional amount of {G} equal to Runaway Growth's intensity. Then Runaway Growth intensifies by 1.
Mark of Fury REnchantment — Aura Enchant creature Enchanted creature has haste. At the beginning of the end step, return Mark of Fury to its owner's hand.
Karakas Legendary Land {T}: Add {W}. {T}: Return target legendary creature to its owner's hand.
Sudden Reclamation 3GInstant Mill four cards, then return a creature card and a land card from your graveyard to your hand.
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