M:tG card similarity search
1WW · Creature — Spirit Knight
Flash Vigilance When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.) 3/2
Name | Mana | Type | Text |
---|---|---|---|
Moaning Spirit | 2B | Creature — Spirit | Flying 2/1 |
Silent Observer | 3U | Creature — Spirit | Flying 1/5 |
Stormcloud Spirit | 3UU | Creature — Spirit | Flying (This creature can't be blocked except by creatures with flying or reach.) 4/4 |
Vector Glider | Enchantment Creature — Spirit | Flying 2/3 | |
Vassal Soul | 1W/UW/U | Creature — Spirit | Flying 2/2 |
Isolation Zone | 2WW | Enchantment | When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.) |
Gate Hound | 2W | Creature — Dog | Creatures you control have vigilance as long as Gate Hound is enchanted. 1/1 |
Woodland Acolyte | 2W | Creature — Human Cleric | When Woodland Acolyte enters the battlefield, draw a card. 2/2 |
Wintermoor Commander | WB | Creature — Human Knight | Deathtouch Wintermoor Commander's toughness is equal to the number of Knights you control. Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 2/* |
Kabira Outrider | 3W | Creature — Human Warrior | When Kabira Outrider enters the battlefield, target creature gets +1/+1 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 3/3 |