Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Guardian of Ghirapur

2W · Creature — Angel

Flying When Guardian of Ghirapur enters the battlefield, exile up to one other target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step. 3/3

Similar cards

Color identity:
NameManaTypeText
Buried in the Garden 2GWEnchantment — Aura Enchant land When Buried in the Garden enters the battlefield, exile target nonland permanent you don't control until Buried in the Garden leaves the battlefield. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Thunder Dragon 5RRCreature — Dragon Flying When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying. 5/5
Dimir Strandcatcher 2U/BU/BCreature — Faerie Rogue Flying Whenever you attack, surveil X, where X is the number of opponents being attacked. At the beginning of each end step, if three or more cards were put into your graveyard from anywhere other than the battlefield this turn, draw a card. 3/3
Failure 1UInstant Return target spell to its owner's hand.
Take It Back 2UInstant — Adventure Return target spell to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
Uktabi Orangutan 2GCreature — Ape When Uktabi Orangutan enters the battlefield, destroy target artifact. 2/2
Aviation Pioneer 2UCreature — Human Artificer When Aviation Pioneer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. 1/2
Ghirapur Gearcrafter 2RCreature — Human Artificer When Ghirapur Gearcrafter enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. (A creature with flying can't be blocked except by creatures with flying or reach.) 2/1
Saiba Trespassers 4UArtifact Creature — Moonfolk Rogue Channel — {3}{U}, Discard Saiba Trespassers: Tap up to two target creatures you don't control. Those creatures don't untap during their controller's next untap step. 3/5
Teachings of the Kirin 1GEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — Mill three cards. Create a 1/1 colorless Spirit creature token. II — Put a +1/+1 counter on target creature you control. III — Exile this Saga, then return it to the battlefield transformed under your control.
Page 190