M:tG card similarity search
1W · Creature — Human Soldier
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Whenever Guardian of New Benalia enlists a creature, scry 2. Discard a card: Guardian of New Benalia gains indestructible until end of turn. Tap it. 2/2
Name | Mana | Type | Text |
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Lost Legion | 1BB | Creature — Spirit Knight | When Lost Legion enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 2/3 |
Auto-Key | Artifact — Contraption | Whenever you crank Auto-Key, until end of turn, target creature becomes an artifact in addition to its other types and gains "{T}: You gain 3 life." | |
Demand Answers | 1R | Instant | As an additional cost to cast this spell, sacrifice an artifact or discard a card. Draw two cards. |
Tidal Terror | 4UU | Creature — Octopus | Whenever Tidal Terror attacks, you may tap two other untapped creatures you control. If you do, Tidal Terror can't be blocked this turn. Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.) 5/6 |
Zombie Apocalypse | 3BBB | Sorcery | Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans. |
Mistwalker | 2U | Creature — Shapeshifter | Changeling (This card is every creature type.) Flying {1}{U}: Mistwalker gets +1/-1 until end of turn. 1/4 |
Cabal Interrogator | 1B | Creature — Zombie Wizard | {X}{B}, {T}: Target player reveals X cards from their hand and you choose one of them. That player discards that card. Activate only as a sorcery. 1/1 |
Skarrg Guildmage | RG | Creature — Human Shaman | {R}{G}: Creatures you control gain trample until end of turn. {1}{R}{G}: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land. 2/2 |
Surge of Salvation | W | Instant | You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn. |
Gateway Shade | 2B | Creature — Shade | {B}: Gateway Shade gets +1/+1 until end of turn. Tap an untapped Gate you control: Gateway Shade gets +2/+2 until end of turn. 1/1 |