Card Codex

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17 May 2024: Card library updated.

Guardian of Solitude

1U · Creature — Spirit

Whenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn. 1/2

Similar cards

Color identity:
NameManaTypeText
Flowstone Wall 2RCreature — Wall Defender (This creature can't attack.) {R}: Flowstone Wall gets +1/-1 until end of turn. 0/6
Benevolent Geist Creature — Spirit Wizard Flying Noncreature spells you control can't be countered. If Benevolent Geist would be put into a graveyard from anywhere, exile it instead. 2/2
Charix, the Raging Isle 2UULegendary Creature — Leviathan Crab Spells your opponents cast that target Charix, the Raging Isle cost {2} more to cast. {3}: Charix gets +X/-X until end of turn, where X is the number of Islands you control. 0/17
Mindmoil 4REnchantment Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
Arachnoid Adaptation GInstant Target creature gets +2/+2 and gains reach until end of turn. Untap it.
Leaping Ambush GInstant Target creature gets +1/+3 and gains reach until end of turn. Untap it.
Vines of the Recluse GInstant Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)
Witch's Web 1GInstant Target creature gets +3/+3 and gains reach until end of turn. Untap it.
Cloaked Siren 3UCreature — Siren Flash (You may cast this spell any time you could cast an instant.) Flying 3/2
Harness the Storm 2REnchantment Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard. (You still pay its costs.)
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