Card Codex

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17 May 2024: Card library updated.

Guardian of Solitude

1U · Creature — Spirit

Whenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn. 1/2

Similar cards

Color identity:
NameManaTypeText
Hero of the Winds 3WCreature — Human Soldier Flying Whenever you cast a spell that targets Hero of the Winds, creatures you control get +1/+0 until end of turn. 1/4
Without Weakness 1BInstant Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) Cycling {2} ({2}, Discard this card: Draw a card.)
Thunder Spirit 1WWCreature — Elemental Spirit Flying, first strike 2/2
Chasm Drake 4UCreature — Drake Flying Whenever Chasm Drake attacks, target creature you control gains flying until end of turn. 3/3
Wildwood Geist 4GCreature — Spirit Wildwood Geist gets +2/+2 as long as it's your turn. 3/3
A-Brinebound Gift Enchantment — Aura Enchant creature Whenever Brinebound Gift enters the battlefield or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying. If Brinebound Gift would be put into a graveyard from anywhere, exile it instead.
Balloon Peddler 2UCreature — Human Spellshaper {U}, {T}, Discard a card: Target creature gains flying until end of turn. 2/2
Thunder Drake 3UCreature — Elemental Drake Flying Whenever you cast your second spell each turn, put a +1/+1 counter on Thunder Drake. 2/3
Rammas Echor, Ancient Shield 3WLegendary Artifact Whenever you cast your second spell each turn, draw a card, then create a 0/3 white Wall creature token with defender. At the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
Thopter Architect 3WCreature — Human Artificer Whenever an artifact enters the battlefield under your control, target creature gains flying until end of turn. 2/3
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