Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Guardian of the Guildpact

3W · Creature — Spirit

Protection from monocolored 2/3

Similar cards

Color identity:
NameManaTypeText
Combat Calligrapher 3WCreature — Bird Cleric Flying Inklings can't attack you or planeswalkers you control. Whenever a player attacks one of your opponents, that attacking player creates a tapped 2/1 white and black Inkling creature token with flying that's attacking that opponent. 3/3
Heroism 2WEnchantment Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays {2}{R}.
Tel-Jilad Lifebreather 4GCreature — Troll Shaman {G}, {T}, Sacrifice a Forest: Regenerate target creature. 3/2
Karoo Meerkat 1GCreature — Mongoose Protection from blue 2/1
Elmar, Ulvenwald Informant 1RGLegendary Creature — Human Haste Whenever you cast your second spell each turn, untap target creature, then investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") Friends forever (You can have two commanders if both have friends forever.) 3/2
Miracle Worker WCreature — Human Cleric {T}: Destroy target Aura attached to a creature you control. 1/1
Warthog 1GGCreature — Boar Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 3/2
Zodiac Pig 3BCreature — Boar Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 3/3
Javelin of Lightning 1RArtifact — Equipment Flash When Javelin of Lightning enters the battlefield, attach it to target creature you control. As long as it's your turn, equipped creature gets +2/+0 and has first strike. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Deep-Sea Terror 4UUCreature — Serpent Deep-Sea Terror can't attack unless there are seven or more cards in your graveyard. 6/6
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