Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Guardian of the Guildpact

3W · Creature — Spirit

Protection from monocolored 2/3

Similar cards

Color identity:
NameManaTypeText
Regenerations Restored WUEnchantment Vanishing 12 (This enchantment enters the battlefield with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever one or more time counters are removed from Regenerations Restored, scry 1 and you gain 1 life. Then if Regenerations Restored has no time counters on it, exile it. When you do, take an extra turn after this one.
Sidewinder Naga 2GCreature — Naga Warrior As long as you control a Desert or there is a Desert card in your graveyard, Sidewinder Naga gets +1/+0 and has trample. 3/2
Bonder's Ornament 3Artifact {T}: Add one mana of any color. {4}, {T}: Each player who controls a permanent named Bonder's Ornament draws a card.
Jukai Messenger GCreature — Human Monk Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 1/1
Swift Spinner 3GCreature — Spider Flash (You may cast this spell any time you could cast an instant.) Reach (This creature can block creatures with flying.) 2/3
Tangle Spider 4GGCreature — Spider Flash (You may cast this spell any time you could cast an instant.) Reach (This creature can block creatures with flying.) 3/4
Necrite 1BBCreature — Thrull Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated. 2/2
Rith, the Awakener 3RGWLegendary Creature — Dragon Flying Whenever Rith, the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color. 6/6
Overwhelming Forces 6BBSorcery Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way.
Stolen Vitality 1RInstant Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn.
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