M:tG card similarity search
2W · Creature — Human Soldier
Defender (This creature can't attack.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) 0/4
Name | Mana | Type | Text |
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Lavinia of the Tenth | 3WU | Legendary Creature — Human Soldier | Protection from red When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.) 4/4 |
Jungle Patrol | 3G | Creature — Human Soldier | {1}{G}, {T}: Create a 0/1 green Wall creature token with defender named Wood. Sacrifice a token named Wood: Add {R}. 3/2 |
Daru Mender | W | Creature — Human Cleric | Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Daru Mender is turned face up, regenerate target creature. 1/1 |
Searing Spear Askari | 2R | Creature — Human Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{R}: Searing Spear Askari gains menace until end of turn. (It can't be blocked except by two or more creatures.) 2/2 |
Benalish Marshal | WWW | Creature — Human Knight | Other creatures you control get +1/+1. 3/3 |
First Response | 3W | Enchantment | At the beginning of each upkeep, if you lost life last turn, create a 1/1 white Soldier creature token. |
Renegade Warlord | 4R | Creature — Human Soldier | First strike Whenever Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of turn. 3/3 |
Barbarian Outcast | 1R | Creature — Human Barbarian Beast | When you control no Swamps, sacrifice Barbarian Outcast. 2/2 |
Line Cutter | 3B | Creature — Human Rogue Guest | When Line Cutter enters the battlefield, roll to visit your Attractions. 3/4 |
Paragon of New Dawns | 3W | Creature — Human Soldier | Other white creatures you control get +1/+1. {W}, {T}: Another target white creature you control gains vigilance until end of turn. (Attacking doesn't cause it to tap.) 2/2 |