Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Guardians of Meletis

3 · Artifact Creature — Golem

Defender (This creature can't attack.) 0/6

Similar cards

Color identity:
NameManaTypeText
Rimehorn Aurochs 4GSnow Creature — Aurochs Trample Whenever Rimehorn Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. {2}{S}: Target creature blocks target creature this turn if able. ({S} can be paid with one mana from a snow source.) 3/3
Celestine Cave Witch 3BCreature — Human Warlock When Celestine Cave Witch enters the battlefield, create two 1/1 black Insect creature tokens. Whenever Celestine Cave Witch attacks, you may sacrifice an Insect. When you do, curse defending player. (Create a black Aura Curse enchantment token that's attached to that player. It has enchant player and "At the beginning of your upkeep, you lose 1 life.") 2/3
Flowstone Wall 2RCreature — Wall Defender (This creature can't attack.) {R}: Flowstone Wall gets +1/-1 until end of turn. 0/6
Captive Weird UCreature — Weird Defender {3}{R/P}: Transform Captive Weird. Activate only as a sorcery. ({R/P} can be paid with either {R} or 2 life.) 1/3
A-Lantern Bearer UCreature — Spirit Flying Disturb {1}{U} (You may cast this card from your graveyard transformed for its disturb cost.) 1/1
Lantern Bearer UCreature — Spirit Flying Disturb {2}{U} (You may cast this card from your graveyard transformed for its disturb cost.) 1/1
Ghost Ship 2UUCreature — Spirit Flying {U}{U}{U}: Regenerate Ghost Ship. 2/4
Will-o'-the-Wisp BCreature — Spirit Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) 0/1
Mistform Wall 2UCreature — Illusion Wall Mistform Wall has defender as long as it's a Wall. {1}: Mistform Wall becomes the creature type of your choice until end of turn. 1/4
Blaze of Glory WInstant Cast this spell only during combat before blockers are declared. Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.
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