Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Guff Rewrites History

2R · Instant

For each player, choose target nonenchantment, nonland permanent that player controls. Those permanents' owners shuffle them into their libraries. Each player who controlled one of those permanents exiles cards from the top of their library until they exile a nonland card, then puts the rest on the bottom of their library in a random order. Each player may cast the nonland card they exiled without paying its mana cost.

Similar cards

Color identity:
NameManaTypeText
Vronos, Masked Inquisitor 3UULegendary Planeswalker — Vronos [+1]: Up to two other target planeswalkers you control phase out at the beginning of the next end step. (Treat them and anything attached to them as though they don't exist until your next turn.) [−2]: For each opponent, return up to one target nonland permanent that player controls to its owner's hand. [−7]: Target artifact you control becomes a 9/9 Construct artifact creature and gains vigilance, indestructible, and "This creature can't be blocked." Loyalty 5
Portent USorcery Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle. Draw a card at the beginning of the next turn's upkeep.
Retrieve Prey 1GSorcery — Adventure Exile target creature card from your graveyard. Until the end of your next turn, you may cast that card. (Then exile this card. You may cast the creature later from exile.)
Waker of Waves 5UUCreature — Whale Creatures your opponents control get -1/-0. {1}{U}, Discard Waker of Waves: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. 7/7
Commander Sofia Daguerre 3WLegendary Creature — Human Pilot Flash Crash Landing — When Commander Sofia Daguerre enters the battlefield, destroy up to one target legendary permanent. That permanent's controller creates a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") 1/3
Equipoise 2WEnchantment At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)
Inkfathom Divers 3UUCreature — Merfolk Soldier Islandwalk (This creature can't be blocked as long as defending player controls an Island.) When Inkfathom Divers enters the battlefield, look at the top four cards of your library, then put them back in any order. 3/3
Krond the Dawn-Clad GGGWWWLegendary Creature — Archon Flying, vigilance Whenever Krond the Dawn-Clad attacks, if it's enchanted, exile target permanent. 6/6
Wormfang Behemoth 3UUCreature — Nightmare Fish Beast When Wormfang Behemoth enters the battlefield, exile all cards from your hand. When Wormfang Behemoth leaves the battlefield, return the exiled cards to their owner's hand. 5/5
Realms Uncharted 2GInstant Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
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