Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Guided Passage

GUR · Sorcery

Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle.

Similar cards

Color identity:
NameManaTypeText
Dream Cache 2USorcery Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
Bribery 3UUSorcery Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Cunning Wish 2UInstant You may reveal an instant card you own from outside the game and put it into your hand. Exile Cunning Wish.
Wandering Eye 2UCreature — Illusion Flying Players play with their hands revealed. 1/3
Nature's Lore 1GSorcery Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Persecute 2BBSorcery Choose a color. Target player reveals their hand and discards all cards of that color.
Decree of Annihilation 8RRSorcery Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands. Cycling {5}{R}{R} ({5}{R}{R}, Discard this card: Draw a card.) When you cycle Decree of Annihilation, destroy all lands.
Totem-Guide Hartebeest 4WCreature — Antelope When Totem-Guide Hartebeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle. 2/5
Zoological Study 2GSorcery — Adventure Mill five cards, then return a creature card milled this way to your hand. (Then exile this card. You may cast the artifact later from exile.)
Vile Entomber 2BBCreature — Zombie Warlock Deathtouch When Vile Entomber enters the battlefield, search your library for a card, put that card into your graveyard, then shuffle. 2/2
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