Card Codex

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17 May 2024: Card library updated.

Guiding Spirit

1WU · Creature — Angel Spirit

Flying {T}: If the top card of target player's graveyard is a creature card, put that card on top of that player's library. 1/2

Similar cards

Color identity:
NameManaTypeText
Ever After 4BBSorcery Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library.
Genesis Hydra XGGCreature — Plant Hydra When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library. Genesis Hydra enters the battlefield with X +1/+1 counters on it. 0/0
Angel of Flight Alabaster 4WCreature — Angel Flying At the beginning of your upkeep, return target Spirit card from your graveyard to your hand. 4/4
The Great Aurora 6GGGSorcery Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora.
Vengeful Pharaoh 2BBBCreature — Zombie Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever combat damage is dealt to you or a planeswalker you control, if Vengeful Pharaoh is in your graveyard, destroy target attacking creature, then put Vengeful Pharaoh on top of your library. 5/4
Mindscour Dragon 4UUCreature — Dragon Flying Whenever Mindscour Dragon deals combat damage to an opponent, target player mills four cards. 4/4
From the Catacombs 3BBSorcery Put target creature card from a graveyard onto the battlefield under your control with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else. You take the initiative. Escape—{3}{B}{B}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Song of Blood 1RSorcery Mill four cards. Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way.
Bucolic Ranch Land — Desert {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Mount spell. {3}, {T}: Look at the top card of your library. If it's a Mount card, you may reveal it and put it into your hand. If you don't put it into your hand, you may put it on the bottom of your library.
Encroach BSorcery Target player reveals their hand. You choose a nonbasic land card from it. That player discards that card.
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