M:tG card similarity search
1WU · Creature — Angel Spirit
Flying {T}: If the top card of target player's graveyard is a creature card, put that card on top of that player's library. 1/2
Name | Mana | Type | Text |
---|---|---|---|
Discombobulate | 2UU | Instant | Counter target spell. Look at the top four cards of your library, then put them back in any order. |
Grazing Kelpie | 3G/U | Creature — Beast | {G/U}, Sacrifice Grazing Kelpie: Put target card from a graveyard on the bottom of its owner's library. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/3 |
Johann, Apprentice Sorcerer | 2UR | Legendary Creature — Human Wizard | You may look at the top card of your library any time. Once each turn, you may cast an instant or sorcery spell from the top of your library. (You still pay its costs. Timing rules still apply.) 2/5 |
Psychic Spear | B | Sorcery | Target player reveals their hand. You choose a Spirit or Arcane card from it. That player discards that card. |
Mudhole | 2R | Instant | Target player exiles all land cards from their graveyard. |
Elsha of the Infinite | 2URW | Legendary Creature — Djinn Monk | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) You may look at the top card of your library any time. You may cast noncreature spells from the top of your library. If you cast a spell this way, you may cast it as though it had flash. 3/3 |
Startled Awake | 2UU | Sorcery | Target opponent mills thirteen cards. {3}{U}{U}: Put Startled Awake from your graveyard onto the battlefield transformed. Activate only as a sorcery. |
Quarry Colossus | 5WW | Creature — Giant | When Quarry Colossus enters the battlefield, put target creature into its owner's library just beneath the top X cards of that library, where X is the number of Plains you control. 5/6 |
Mind Grind | XUB | Sorcery | Each opponent reveals cards from the top of their library until they reveal X land cards, then puts all cards revealed this way into their graveyard. X can't be 0. |
Fires of Mount Doom | 2R | Legendary Enchantment | When Fires of Mount Doom enters the battlefield, it deals 2 damage to target creature an opponent controls. Destroy all Equipment attached to that creature. {2}{R}: Exile the top card of your library. You may play that card this turn. When you play a card this way, Fires of Mount Doom deals 2 damage to each player. |