M:tG card similarity search
W · Enchantment — Aura
Enchant creature Whenever enchanted creature deals damage, Guilty Conscience deals that much damage to that creature.
Name | Mana | Type | Text |
---|---|---|---|
Thud-for-Duds | Artifact — Contraption | Whenever you crank Thud-for-Duds, roll two six-sided dice. Thud-for-Duds deals damage to target creature equal to the difference between those results. | |
Flaming Tyrannosaurus | 5RR | Creature — Dinosaur | Menace Paradox — Whenever you cast a spell from anywhere other than your hand, Flaming Tyrannosaurus deals 3 damage to any target. Then put a +1/+1 counter on Flaming Tyrannosaurus. When Flaming Tyrannosaurus dies, it deals damage equal to its power to each opponent. 5/5 |
Conductive Current | RRR | Sorcery | Conductive Current deals 3 damage to each creature. Choose an instant or sorcery card in your hand. It perpetually gains "If this spell would deal noncombat damage to a permanent or player, it deals that much damage plus 2 instead." |
Aerie Ouphes | 4G | Creature — Ouphe | Sacrifice Aerie Ouphes: It deals damage equal to its power to target creature with flying. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 3/3 |
Circle of Despair | 1WB | Enchantment | {1}, Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage. |
Martyr's Cause | 2W | Enchantment | Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage. |
Pandemonium | 3R | Enchantment | Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to any target of their choice. |
Rolling Earthquake | XR | Sorcery | Rolling Earthquake deals X damage to each creature without horsemanship and each player. |
Curse of Thirst | 4B | Enchantment — Aura Curse | Enchant player At the beginning of enchanted player's upkeep, Curse of Thirst deals damage to that player equal to the number of Curses attached to them. |
Circle of Protection: Green | 1W | Enchantment | {1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. |