M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Paladin of the Bloodstained | 3W | Creature — Vampire Knight | When Paladin of the Bloodstained enters the battlefield, create a 1/1 white Vampire creature token with lifelink. 3/2 |
Alloy Golem | 6 | Artifact Creature — Golem | As Alloy Golem enters the battlefield, choose a color. Alloy Golem is the chosen color. (It's still an artifact.) 4/4 |
Gleaming Overseer | 1UB | Creature — Zombie Wizard | When Gleaming Overseer enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have hexproof and menace. 1/4 |
Emeria's Call | 4WWW | Sorcery | Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn. |
Swirling Spriggan | 2GG | Creature — Goblin Shaman | {G/U}{G/U}: Target creature you control becomes the color or colors of your choice until end of turn. 3/3 |
Hexdrinker | G | Creature — Snake | Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) LEVEL 3-7 4/4 Protection from instants LEVEL 8+ 6/6 Protection from everything 2/1 |
Squishy Sphinx Ninja | Stickers | {TK}{TK} — Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) {TK}{TK}{TK}{TK} — Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) {TK}{TK}{TK} — 5/3 {TK}{TK}{TK}{TK}{TK} — 7/7 | |
Soltari Priest | WW | Creature — Soltari Cleric | Protection from red Shadow (This creature can block or be blocked by only creatures with shadow.) 2/1 |
Liberated Livestock | 5W | Creature — Cat Bird Ox | When Liberated Livestock dies, create a 1/1 white Cat creature token with lifelink, a 1/1 white Bird creature token with flying, and a 2/4 white Ox creature token. For each of those tokens, you may put an Aura card from your hand and/or graveyard onto the battlefield attached to it. 4/6 |
Pentarch Paladin | 2WWW | Creature — Human Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) As Pentarch Paladin enters the battlefield, choose a color. {W}{W}, {T}: Destroy target permanent of the chosen color. 3/3 |