M:tG card similarity search
3U · Creature — Naga Wizard
Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Gurmag Drowner exploits a creature, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. 2/4
Name | Mana | Type | Text |
---|---|---|---|
Lantern of Insight | 1 | Artifact | Players play with the top card of their libraries revealed. {T}, Sacrifice Lantern of Insight: Target player shuffles. |
Bubble Up | 2U | Sorcery — Adventure | Put target instant or sorcery card from your graveyard on top of your library. (Then exile this card. You may cast the creature later from exile.) |
Armory Paladin | 1RW | Creature — Human Knight | Trample Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn. 3/3 |
Mnemonic Nexus | 3U | Instant | Each player shuffles their graveyard into their library. |
Survive | 1G | Sorcery | Aftermath (Cast this spell only from your graveyard. Then exile it.) Each player shuffles their graveyard into their library. |
Galvanoth | 3RR | Creature — Beast | At the beginning of your upkeep, you may look at the top card of your library. You may cast it without paying its mana cost if it's an instant or sorcery spell. 3/3 |
Grazing Kelpie | 3G/U | Creature — Beast | {G/U}, Sacrifice Grazing Kelpie: Put target card from a graveyard on the bottom of its owner's library. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/3 |
Time Reversal | 3UU | Sorcery | Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal. |
The Day of the Doctor | 3RW | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Exile cards from the top of your library until you exile a legendary card. You may play that card for as long as The Day of the Doctor remains on the battlefield. Put the rest of those exiled cards on the bottom of your library in a random order. IV — Choose up to three Doctors. You may exile all other creatures. If you do, The Day of the Doctor deals 13 damage to you. |
Game Plan | 5U | Sorcery | Assist (Another player can pay up to {5} of this spell's cost.) Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan. |