Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Gurmag Swiftwing

1B · Creature — Bat

Flying, first strike, haste 1/2

Similar cards

Color identity:
NameManaTypeText
Crimson Roc 4RCreature — Bird Flying Whenever Crimson Roc blocks a creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn. 2/2
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Dragonsoul Knight 2RCreature — Human Knight First strike {W}{U}{B}{R}{G}: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample. 2/2
Laurine, the Diversion 2RLegendary Creature — Human Rogue Partner with Kamber, the Plunderer (When this creature enters the battlefield, target player may put Kamber into their hand from their library, then shuffle.) First strike {2}, Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 3/3
Kenzo the Hardhearted Legendary Creature — Human Samurai Double strike; bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) 3/4
Sharpened Pitchfork 2Artifact — Equipment Equipped creature has first strike. As long as equipped creature is a Human, it gets +1/+1. Equip {1}
Death-Mask Duplicant 7Artifact Creature — Shapeshifter Imprint — {1}: Exile target creature card from your graveyard. As long as a card exiled with Death-Mask Duplicant has flying, Death-Mask Duplicant has flying. The same is true for fear, first strike, double strike, haste, landwalk, protection, and trample. 5/5
Azorius Skyguard 4WUCreature — Human Knight Flying, first strike Creatures your opponents control get -1/-0. 3/3
Aven Sunstriker 1WWCreature — Bird Warrior Flying Double strike (This creature deals both first-strike and regular combat damage.) Megamorph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) 1/1
Angelic Skirmisher 4WWCreature — Angel Flying At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn. 4/4
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