M:tG card similarity search
1WW · Creature — Bird Soldier
Flying Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Healer's Flock | WWW | Creature — Bird | Flying, lifelink 3/3 |
Healer's Hawk | W | Creature — Bird | Flying, lifelink 1/1 |
Undercover Crocodelf | 4GU | Creature — Elf Crocodile Detective | Whenever Undercover Crocodelf deals combat damage to a player, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Disguise {3}{G/U}{G/U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) 5/5 |
Daring Saboteur | 1U | Creature — Human Pirate | {2}{U}: Daring Saboteur can't be blocked this turn. Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card. 2/1 |
Heir to the Night | Creature — Vampire Berserker | Flying 3/2 | |
Johan | 3RGW | Legendary Creature — Human Wizard | At the beginning of combat on your turn, you may have Johan gain "Johan can't attack" until end of combat. If you do, attacking doesn't cause creatures you control to tap this combat if Johan is untapped. 5/4 |
Servant of Tymaret | 2B | Creature — Zombie | Inspired — Whenever Servant of Tymaret becomes untapped, each opponent loses 1 life. You gain life equal to the life lost this way. {2}{B}: Regenerate Servant of Tymaret. 1/3 |
Stonybrook Schoolmaster | 2W | Creature — Merfolk Wizard | Whenever Stonybrook Schoolmaster becomes tapped, you may create a 1/1 blue Merfolk Wizard creature token. 1/2 |
Aven Tactician | 4W | Creature — Bird Soldier | Flying When Aven Tactician enters the battlefield, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) 2/3 |
Auntie's Snitch | 2B | Creature — Goblin Rogue | Auntie's Snitch can't block. Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand. 3/1 |